To market, to market!

If your product makes a segment of your audience feel inherently less than another group, you’re doing it wrong—be it creating or selling. This applies to comics, to movies, to television, and to literature—any form of entertainment.

How can my statement be true? Gendered marketing has proven effective in the past, no? And there is direct evidence that marketing a product to young men while snubbing young women has led to a segment of women consuming the product nevertheless. In addition, it has allowed for those companies to create a “girls’” version of their product, essentially crowding the women who felt ostracized—due to being deemed inferior consumers of the “regular” product—into a new lucrative market, a pink ghetto. If this method has worked so successfully in the past, why should it not continue to do so in the future?

Why? Because this type of marketing—essentially insulting a segment of potential consumers—only works in a society where inequality has already taken root. To reiterate, telling your consumers that they are inferior will only make them want your product (in order to prove their worth) if they truly questioned their self-worth to begin with. With a rise in parity and self-esteem old marketing methods are slipping into obsolescence as certain companies find their products no longer sell as well.

What does this mean for traditionally “geek” markets that catered to white men such as comics and video games? For companies that did not choose to produce material or advertising couched in inequality? Nothing at all. They will continue to cater to a shrinking, but fiercely loyal and dependable audience. There is nothing wrong with a company narrowing its focus. However, to narrow focus by insulting those who fall outside the intended market endangers a company’s health. It will result in a vocal groundswell of women and people of color who will push back against the products and marketing tactics they have been insulted by.

Those who are only able to enjoy products that glorify racism and misogyny will grow furious as companies scramble to placate the growing number of female consumers and consumers of color unwilling to accept such packaged hatred. In fact, their fury has already been felt in the harassment of notable female creators and critics. However, their fury is no match for the sheer number of women who have entered—and are continuing to enter—the market.

Screw you! You social-justice warriors won’t take my pin-up art and shooters from me! Sugar, for the love of God, sit down. No one is trying to. Women and people of color enjoy them just as much as you do. I’d assemble a keyboard army with the quickness should Empowered be pulled from shelves and I love the Grand Theft Auto series more than any reasonable person should. (However, let’s be honest, Houser and Humphries are incapable of writing an interesting and well-rounded female character.)

What female fans and fans of color want is parity. Luckily, parity is created via addition—new products, new characters, new creators, new markets, new points of view—not subtraction. Let us be clear, the only thing being removed is bigotry. And that is something no man who considers himself a human should believe is worth fighting for.