Dark Arches.

Archie Comics, in the past nearly consistent in presenting its leading brands as wholesome fare featuring small-town America, has branched out into horror with titles such as Afterlife with Archie and the new Chilling Adventures of Sabrina. Heading in a different direction with the Dark Circle imprint, the company has also thrown itself headlong into the realm of the superhero and the world of pulp comics.

While Sabrina’s move from a humor title to one of horror is simply a twisted look at a theme already embedded in the character’s history—the supernatural—Afterlife with Archie stripped away the main premise of Archie—a suburban coming of age story (though one admittedly frozen in the penultimate stage)—to focus on zombies. While the title is a critical and commercial success, what if Archie Comics took a dark look at what Archie is actually about—small-town American life?

My suggestion? Black Betty, a title that takes the premise in Archie and presents a warped reflection of it. Riverdale has always been the idealized suburbia we dream about—close-knit, supportive, tolerant, wholesome, and diverse. Springvale would be the small town at its worst, a thin veneer of respectability cloaking corruption and intolerance—tawdry secrets kept behind closed doors. While character names and basic attributes should be kept the same, the art should be severely different from the traditional friendly and open DeCarlo style. It should serve as a clear indication that what is being presented is a Riverdale that is not quite right. Perhaps a style reminiscent of one of the newspaper masters such as Jorge Longarón would be ideal—a style that conjures up nostalgia for the soapy strips of yesteryear.

Black Betty is not my only suggestion! Just as Archie, Sabrina the Teenage Witch, and Josie and the Pussycats serve as a steadfast trinity for the publisher, Chilling Adventures of Sabrina, Black Betty, and Pussycats! could act temporarily as its dark triad. While Black Betty examines small-town secrets, Pussycats! could illustrate how the scandalous world of celebrity can quickly poison one seeking stardom. Dreamgirls meets Less Than Zero.

Each series should be capped at 6 to 12 issues—long enough to create a splash, tell an interesting story, and be bound into 1 or 2 trades, but short enough to avoid interfering with the main brand. I think it would be a great way for Archie Comics to shake off the shackles of its kids’ publisher status and show that it is willing to try new things.


An immodest proposal.

I am honestly wary about putting forth this idea due to recent current events! The harassment of critic Anita Sarkeesian and the theft and release of stolen pictures from notable actresses and singers shows an undercurrent of misogyny and immaturity in geek circles that does not allow for whimsical and balanced depictions of sexuality. Frankly, the anger of mainstream audiences towards women and the lack of female artists at mainstream comic companies might make the idea I am about to put forth impossible. But I will share nevertheless!

It is evident, even with the recent furor over Milo Manara’s variant cover for Spider-Woman, fans of all genders and sexualities enjoy well-rendered pin-up art. The success of a wide variety of artists—Touko Laaksonen, Matt Baker, Olivia De Berardinis, and even Manara himself provides evidence of that. It is often not the existence of pin-up art that angers critics, but that companies use pin-up art to objectify one group in particular—women—singling said group out and removing its agency.

I had joked to friends that while Marvel is in the hot seat over its Spider-Woman gaffe DC should plan a lingerie-variant month. Kidding aside, the idea has merit—and DC is the one company possessing the iconic characters necessary to make it successful. However, said success is nestled within a public-relations minefield. The only way to maneuver that minefield safely is to make sure that the project as a whole celebrates equality, healthy depictions of sexuality, and consent. Male and female characters should be used as subjects; lighthearted scenes should be encouraged. For example:

  • A variant cover for Superman could show Superman in boxer briefs hanging his costume on a clothesline behind the Kent farm. He winks mirthfully at the reader.
  • A variant cover for Harley Quinn could show Harley in her underwear looking over her shoulder at the reader. Her skin is white save for a small patch of peach skin on her back. A gloved hand—meant to be the reader’s—is poised in the air, about to paint the last portion.
  • A variant cover for Batgirl could depict a scene from a pajama party. A group of young women have hogtied an intruder and are blithely explaining recent events to an amused Batgirl while they eat ice cream.
  • A variant cover for Grayson could depict a shot of Dick Grayson from behind as he approaches a seated woman in a business suit. The woman gazes at him seductively. 50 Shades of Grayson, perhaps?

The point is that the project should aim for a wider variety of readers—readers with varying interests and from various backgrounds. It can be done and it can be successful should DC take great care in hiring artists with open-minded views regarding sexuality and a firm belief in equality. But, no pun intended, can DC rise to the challenge?


Multiversity–or Elseworlds.

I’d stepped into the DC universe with Grant Morrison’s Multiversity, mistakenly believing the series was DC’s current line-wide event. It is not.

It should be.

DC’s current cross-series saga is Futures End.  I don’t plan to pick up the weekly series nor will I be selecting any of the tie-in books for September. My knowledge of DC comes from movies, television shows, and video games—leaving me ill-equipped to launch head first into a time-travelling yarn. If I know little about the New 52’s past and I am not emotionally invested in its present, why should I care about the quality of its future? I will stick with the Multiversity bookends and select any additional books in the Multiversity series that I find interesting.

Readers like me, who pop in to enjoy the latest Grant Morrison vehicle and pop back out when it has concluded must be frustrating to companies such as DC. Fans loyal to creators become increasingly disloyal to companies and characters. As their favorite artist or writer skips from company to company, readers realize that each company has its own version of whatever trope they may hold dear. I can read about Spider-Man or Static or Ryan Choi. Batgirl or Ms. Marvel. Storm or Starfire or Vixen. The character does not matter. It makes no difference.

What does matter? Two things: the first is the creative team and the second is the concept. That’s it. For companies to corral readers such as myself is a matter of tossing a multitude of projects before the public eye and waiting to see which projects resonate with the largest number of readers. It requires something that DC has drawn back from in the past—a commitment to diversity.

I do not mean racial and religious diversity, nor gender and sexuality. What is required is a variety of tones and of genres, which is in direct conflict with DC’s previous mode of operation—to pattern as many books as possible after its most successful series. But if a reader has one quality book with the character, creative team, and tone she craves, she will have no interest in purchasing fifty-one facsimiles.

This brings us back to my idea of a line-wide Multiversity event. Each existing New 52 series would have a “done in one” story taking place on a different Earth. New titles would debut as one-shots—for example, The Authority: Earth 45. It would give DC one month to safely explore myriad concepts and creative teams from outside the existing talent pool and see what the populace finds appealing. The following month, DC’s editorial staff would analyze sales figures and reader response to identify which books were deemed a success and incorporate the successful creator-concept pairs into existing series.

It is very difficult to launch a new series and correct course when it is evident that readers are not interested. A Multiversity event would greatly reduce the risk involved in experimentation; it would essentially be a stealthy line-wide reboot. Liked what you read? Well, we’ll find a way to give it to you every month! Hated what you read? Well, we’ll never check back in with that Earth again!

Unlike Marvel’s readers, DC’s readers are familiar with and even fond of the notion of a large number of worlds due to the current Multiverse concept and DC’s defunct Elseworlds imprint. An event embedded in the idea would not be foreign or appalling to its audience. And I firmly believe it’s something DC should try.

The fate of the universe is at stake.


Oh, what a web!

If a company markets one product to two diametrically opposed groups within the same arena, said company should expect a spectacle as those two groups angrily vie for the sole attention of the company and dominion over the product. The spectacle will be a boon to the company as those not even interested in the product will flock to the spectacle to witness the clashing of the two groups—promotion via chaos. It is a deeply exploitative form of marketing that I find distasteful, and it is a form that Marvel has recently used with greater frequency, causing me to shy away from its products.

The rapid growth of the number of women involved in geek circles has sent various entertainment industries that once catered wholly to men scrambling to find material to sell to a new and untapped market. In comics, Marvel has wisely made space in its roster for empowering and entertaining works featuring female characters that are helmed by female creators. Ms. Marvel and Captain Marvel are notable examples. However, two books and two female creators are not enough to service the growing number of female readers. Demand has clearly outstripped supply.

One way Marvel has countered is by upping the number of books featuring female leads. The upcoming Spider-Woman was announced at Marvel’s Women of Marvel panel at the well-attended San Diego Comic-Con (the panel amusingly stated by Melissa Molina of Comic Book Resources to have dispelled stereotypes). It was here that Marvel marketed to its first group—men and women frustrated with poorly conceived, sexist, and sexualized material that objectifies solely women.

Spider-Woman #1 cover

And it was here, in the cover created by erotic artist Milo Manara and in the choice of the notorious Greg Land as series penciller, Marvel marketed to its second group—men craving sexualized images of women to objectify—a group that is in direct opposition to the men and women who were in attendance at the panel. It is a group that is frustrated due to the belief that they are being stripped of the ability to enjoy erotic art featuring Marvel characters as an increasing number of female characters are used to create empowering works for women. These two groups were bound to clash—and clash they did in several notable places, which drew the attention of the mainstream media. And with the attention of the mainstream media Marvel got exactly what it set out to obtain when it first championed Spider-Woman to female audiences and then hired the industry’s most infamous “cheesecake” artist and its most talented erotic artist for the project. And it only had to gaslight its female readers, a group already battling sexism and harassment in an industry that is hostile to them to do so.


Multiversity.

This is for writer David Uzumeri. The rest of you may ignore. You will not—for curiosity gets the best of us—so come on in.

Uzumeri has launched a series of annotations dissecting the work of beloved “comics god” Grant Morrison, examining the freshly released The Multiversity #1 from DC comics. I had planned to skip the series, assuming the work would only be of interest to historians of DC’s lore, but Uzumeri’s annotations have made the work enticing. Of course, the work of Morrison and Reis helps considerably in luring one in.

Upon reading the work it is more than evident that Multiversity is akin to a well-written children’s cartoon, providing entertainment not only for delighted youth, but also slipping in tidbits of information for experienced adults chained to the television, enslaved by the whims of their children. Multiversity is a fun read for kids excited by flashy costumes and earth-shattering confrontations. The work also provides a wealth of references to dated DC comics, delighting older fans of Crises past. But even more exciting than that is that Morrison has deftly inserted critiques of the comics industry in its entirety into the series—and that is extremely attractive to entertainment analysts more thrilled by sales charts and editorial changes than title launches.

And so here we are—me, in particular.

Multiversity #1 interior page

My interest lies in the title’s villains—the Gentry—introduced on page 8 and seen here on pages 10 and 12. Gentry is a loaded word to give to any antagonist in times when American people of color, black people in particular, have raised concerns about the gentrification of their urban neighborhoods by middle- and upper-class upwardly mobile white people. Children simply see a dastardly group usurping a world that does not belong to them. Those interested in the history of comics and the history of America see something more.

The Gentry is representative of the worst of the comics industry. Lord Broken, a demonic house loaded with eyes and composed of haphazardly stacked stories, can clearly stand for a distorted Marvel, “the House of Ideas.” Note that artist Ivan Reis has chosen for each story to be thinner and less stable than the last, perhaps a nod to Marvel’s continued mining and refining of the work of Stan and Jack, producing weaker results with each incarnation—broken visions. Intellectron, a bat-like figure with one eye, is clearly the worst of DC—a single vision dependent on references to Batman—dark and myopic.

Multiversity #1 interior page

Note that this warped symbol of a company criticized for its lack of staff diversity—a company wholly dependent on a rich, white businessman, striving to tie all books in service to his—demands that two young black heroes, American and Aboriginal, give up their dreams to become like the Gentry. Instead of bringing their unique dreams—and what is a dream if not a story?—to the table, they are to cast them aside and assimilate in order to belong. For one who has critiqued the comics industry for scrambling to include black characters while shunning black creators, the panel is poignant. The worst of the comics industry wants black images but not black stories. The dearth of black writers today provides evidence of that. The scene is also a nod to the comics industry of yesteryear, which effectively chased out black creators like Orrin Evans and frequently used anti-black caricatures such as Ebony White to draw interest and delight white children with misshapen imps while reinforcing the idea that black people are decidedly different and inferior.

I do not believe the other Gentry members are direct correlations to companies, though Hellmachine could perhaps be a quick nod to a distorted Dark Horse—Hellboy becoming the sole engine that keeps the company afloat. Dame Merciless is no one company but indeed a symbol of the entire industry’s depiction of women—barely cloaked and deformed beyond belief. She is shown as a zombie—a puppet—voiced by the Gentry with none of her own, her life force robbed from her. Note that Nix Uotan appears in a similar zombie-like form once he has succumbed. Perhaps Dame Merciless was once a hale woman who had also given up her dreams, her stories, to be a part of the Gentry—an emblem of a comics industry where women are seen as monstrous aberrations—the “opposite of everything natural”—but not heard.

But all is not lost! This is comics, folks, where the good guys eventually win and there’s an assembly of heroes from “the rainbow of worlds” to battle the Gentry back from whence they came. If the Gentry is the worst of comics, the collection of heroes that have come together is its best. Multiversity is clearly a love ballad or ode created by Morrison and Reis to celebrate the industry. What the team appears to adore is diversity of race, gender, religion, body type, and sexuality; the inclusion of humor and child-like discovery; and the pioneering spirit of independent creators. There is also a deep love for the history of comics and the inspiring tropes created at Marvel and DC that we all hold dear. It is interesting to note that while comics history is represented in the Gentry and in the team of heroes gathered, the best of comics allows for the inclusion of one’s own personal history; the worst of comics demands that what makes you you be stripped away.

The battle of the multiverse will be a battle of multiple realities—multiple verses, multiple visions—fighting against one lone vision that has surrounded itself in facsimiles to provide an illusion of growth or change. And via annotations we can add our own realities as well.

Join in.


It’s funny ’cause it’s true.

I’ve been thinking a bit about physical comedy lately. I adore the accidental nature of it—the element of surprise, the spontaneity. Pranks and pratfalls are the easiest way to get a rise out of me—laughter should I be a witness and fury should I be a victim. Don’t try to prank me. It will not end well.

But what is the funniest moment of the prank or pratfall? My answer would depend on the medium used to tell the story—prose, a comic strip, or live action and animation. With live action and animation, the most humorous moment is the moment of surprise, the instant where a deviation from how the victim believed things would occur takes place. The sucker punch. The pie in the eye. The dishes crashing to the floor. I believe that when creating a comic (“chopping” the action into static images) the most hilarious moment of the action changes, occurring when the reader’s anticipation of the victim’s surprise is at its height. As readers, we quickly fill in the blanks, creating an image in our mind’s eye before our actual eyes can gaze upon the panel containing the action’s climax. And so the panel of the victim “talking junk”—blissfully unaware that the shadow of his attacker has fallen upon him—becomes funnier than the attack. In some instances depicting the final action is not even necessary; a cut away from the action to a different scene altogether allows the reader to participate as a storyteller, the climax limited only by his or her imagination.

Comedy, folks!


A new spin.

I’ve blogged at length about Vertigo in the past—and its relation to Image’s ascendance to Vertigo’s former position as the reigning leader in publishing avant-garde works from famous writers in the realm of comics. There is no way Vertigo can regain its former glory in the short term. Success begets success and Image has been riding on a wave of positive press and celebrity that sees no signs of cresting. Yes, there were critics who rightfully pointed out the lack of racial and gender diversity in its current crop of superstars, but given that this is an issue that plagues nearly all of Image’s peers, it seems strange to hone in on one company in regards to what is so very clearly an industry-wide problem.

It is a problem that in regards to racial diversity will likely not improve at companies such as Marvel, DC, Image, and Dark Horse—not due to willful bigotry, but the focus on established writers to increase notoriety means that these companies are not interested in discovering new talent, leaving them to a pool that is overwhelmingly white and male. At best, one can hope for an increase in the number of books written by a small number of established female writers. Unlike the dismissal of concerns regarding racial diversity, gender diversity does seem to be a clear focus. The purchasing power of women is phenomenal (as is the number of women who read for pleasure). So while there is irritatingly not a press to increase the number of female creators, there is a clear desire to create an environment where female consumers feel welcome and can purchase books that reflect their interests. I predict Marvel, Image, and Dark Horse will continue to press female-centric ad campaigns, increase the number of books with female leads, and attempt to increase the number of books per month written by the one or two established female authors available to them. DC, for all its negative press, has bucked the trend by smartly leaning on Scott Snyder as a talent scout, slowly increasing not only the number of female writers, but writers of color as well. DC would do well to keep Snyder extraordinarily happy, for he does three jobs for the price of one: writes well-received comics, discovers new talent, and possesses the ability to launch a charm offensive for DC greater than its management or editorial staff. In layman’s terms, he’s a genuinely nice person to be around.

But the focus today is not on DC proper, but the Vertigo imprint. And I feel that as DC has bucked trends, so should Vertigo as well. Where Image and Dark Horse are focused on acquiring superstars, Vertigo should be focused on creating them by locating fledgling talent. The imprint should also lean on the talent pool largely ignored by Image and Dark Horse—female writers and writers of color.

And Vertigo had best work fast, for smaller companies such as BOOM! Studios have done an excellent job crafting a quirky, female-friendly image that is highly appealing. Note that the company was the first to participate in the successful We Are Comics campaign, showcasing the diversity in its staff. A quick rundown of its creators also shows a greater number of women when compared to companies above its weight class.

Where BOOM! woos women, even smaller companies such as Lion Forge and crowdfunding sites such as Kickstarter woo writers of color. Those who have been discriminated against previously will turn to areas where those of their group are clearly visible in campaigns and have found success. Why bother approaching an editor who has no interest in you when you can take your project directly to the people? And so Kickstarter swells with projects—some good and some bad—but with a diverse selection of writers not found anywhere else in comics. Everyone is afforded equal access to be considered.

So with companies chipping away at its platform from above and from below, how does Vertigo compete? Surprisingly, by resting on its laurels. Vertigo still has name recognition in many circles even beyond the realm of comics and into the world of prose publishing where so many women are key figures. It should use its reputation to focus on adapting key works by established female prose authors and authors of color. Of course, this route will only remain successful as long as Karen Berger remains inactive. For many she still is Vertigo, and the moment she should decide to set up a comic imprint at a prose publisher (or even worse, a comics publisher), Vertigo maintaining any foothold would become that much more difficult.

However, money helps in overcoming adversity. Should Vertigo have access to a budget larger than its peers, providing a decent paycheck to creators would help the imprint look a great deal more appealing to struggling talent, even if the contracts being offered down the road provide greater freedom or possible long-term gains. Many will willingly accept a work-for-hire situation or endure editorial missteps for additional funds—especially if Vertigo takes great care to ensure said missteps do not occur often.


Timeless icons.

Batman 1972 by Francesco Francavilla

I know comics and I broke up a while ago, but I must state that Francesco Francavilla’s pet project modeled after works appearing under DC’s Elseworlds imprint is money on the table for DC. Three sets of 64-page one-shots starring the trinity. Each character gets a different decade: Superman against the backdrop of the gluttonous, Cold-War-fueled ’80s; Batman in the crime-ridden, wayward ’70s; Wonder Woman fighting for our rights in the mid ’60s. Superstar artists all the way. When it’s all done, bind that sucker up in a huge hardcover crammed with all sorts of pinups of the trinity in different time periods. Then? Do it all over again with a different set of artists: Superman in the early atomic age (’50s); Wonder Woman taking on Nazis during WWII (’40s); Batman trying to keep Gotham from sinking during the Great Depression (’30s).

Money on the table.

I want to take a moment to expand upon what I mean by that phrase. Every product containing Batman is profitable. Fans of the character will purchase even subpar work containing an appearance by the Dark Knight. However, the work I described in the preceding paragraph, if marketed correctly, would have a great deal of longevity as a trade and would easily interest fans outside the standard direct market. What I described is a coffee table book crammed to the brim with trendy, superstar artists, featuring America’s favorite modern myths and leaning heavily on the country’s most beloved form of entertainment—nostalgia.


Image is everything.

The title of this post is a bit of a misnomer since I plan to touch upon comic companies directly competing with Image, but good headlines are hard to come by! I’ve been thinking a bit about my previous posts concerning the fate of Vertigo (of which there were many). I had come to the conclusion that Image would usurp Vertigo’s grip on the publication of cutting-edge titles from superstar creators and talent on the cusp of notoriety. Looking at Image’s line-up, I can certainly say that I was right. I had also assumed that Vertigo would then conquer IDW’s domain, bringing quality cult classics from other arenas to the world of comics. My belief was that IDW would simply roll over, unable to compete with DC’s monetary resources. Those predictions were wrong. IDW has in fact strengthened its position: securing work from creators Jeff Parker, Steve Niles, and Duane Swierczynski; luring away former DC editor Sarah Gaydos (who can boast of her work on Vertigo’s Django Unchained); and expanding its list of titles. Clearly realizing that there is strength in numbers, Dark Horse and Dynamite have entered into a partnership. While the partnership concerns only digital works, there are still many more months of announcements and a long stretch of convention season still ahead of us.

Where does this leave Vertigo? Stripped of its power and glory—seemingly embedded in its former executive editor, Karen Berger—it must begin once more as a fledgling imprint, laying the groundwork necessary to rebuild its talent pool and brand. At first glance, it seems to be doing a superb job, publishing work such as Prince of Cats and Django Unchained. Though the works listed are of a higher quality than the fare once found on UPN and the WB, I can’t help but recall how the struggling stations bolstered their ratings by reaching out to talent of color—and wonder if DC has attempted the same with projects from writers such as Mat Johnson and Ronald Wimberly (as well as the earlier acquisition of Milestone’s characters). That Prince of Cats does not boast an i in its upper left-hand-corner should honestly be of great embarrassment to Image. That Mat Johnson has made Vertigo his home in the four-color realm should be unsettling as well. Why is Image unable to “seal the deal” with creators such as these?

But will Vertigo possess the ability to do so much longer given the absence of Berger and her protégés?

“I wrote a scene where Juliet is smoking weed with her homegirls in the bathroom. I started thinking about NY in the late ’70s and ’80s, [so] I put that in there. Karen liked it. Karen was real supportive. It was important to me that Karen dug the characters. I broke down the whole book.

“I guess here’s where things got difficult. I got lost in the bureaucracy. They switched editors twice on ‘PoC,’ and in the end, I lost that game of musical chairs, and badly. I had to nag to get things looked at and approved. Because I wanted certain control over things like color and design, the process was held up further. The fact that I’m a bit mercurial didn’t help.”

Ronald Wimberly

The empire has clearly fallen, and I think this remaining dominion of Vertigo will be conquered by organizations such as Dark Horse, Oni, Top Shelf, Drawn & Quarterly, and—of course—Kickstarter. As for Vertigo, I wonder if it will simply become an imprint for quirky off-brand works featuring existing DC properties.

I (and many others) have jokingly referred to Image as the new Vertigo, but can Image become the new DC?

“Image will increasingly shift from creator-owned to in-house properties. These ‘in-house’ properties may themselves be partially creator-owned, but the focus will be far more on developing their own brands (in the style of ‘The Walking Dead’) than launching those of independent entities. Of course, a big part of this has to do with TV/movie options, etc.”

Valerie D’Orazio

A shift in Image from creator-owned to in-house properties? Sounds ludicrous, no? For those paying attention to interviews with Stephenson, it shouldn’t seem too farfetched.

“One of the things we’ve been working on this year, with our What’s Next campaign is to focus more attention on continuing series, through both ads and retail posters, because it is important for people to be aware of those books. We’re also working on a variety of retail incentives to make it as easier for retailers to support a title at literally any point in its run, whether it’s on issue one or 100.”

Eric Stephenson

I don’t think Image will ever abandon its focus on creator-owned properties, but I think there will be greater emphasis placed on promoting books featuring characters owned by the Image partners. After all, charity begins at home.

Can Image become the new DC? DC is an engine that runs on the fuel of its beloved icons; Image is a young company and possesses no icons. However, with twenty years beneath its belt, Image can certainly use nostalgia to its advantage. Just as it was successfully achieved with the Extreme titles, Image can reinvigorate interest by (1) relaunching earlier works with new visions by popular creators and (2) providing longstanding Image titles with consistent material by their original creators, cosmetic revisions for struggling works, and new “jumping on” points for all.

In regards to diversity, DC simply takes a consumer’s approach, using its vast resources in an attempt to acquire what it has difficultly cultivating in house—popular characters of color and a diverse writing staff. Image appears content to be pursued by talent, which generally results in homogeneity in regards to race and gender. Earlier, I was discussing with a friend how I felt that talented black writers mainly tended to eschew the mainstream, convinced in the belief they are not welcome. Now, it seems there is even an avoidance of smaller companies, with Kickstarter reaping the benefits—leaving slim pickings for actual publishing companies.

“No one likes to say this out loud, but for the most part, the submissions publishers receive are not very good. By and large, the art is so bad that even the proudest parent in the world wouldn’t put it on the fridge if their kid brought it home from school. There are endless pitches that are either re-hashed versions of stories that have already been told, or even worse, completely incoherent. Most of the time, looking through the submissions pile is pretty depressing.”

Eric Stephenson

If a racially diverse selection of writers is a goal—and to be honest, it seemingly isn’t a goal for the industry, nor a concern outside of Black History Month—both DC and Image will have to select representatives who can act as talent scouts and impress upon the populace that diversity is a concern. Image will need to woo established writers of color (Liu, Bernardin, etc.) from other comic companies and arenas; DC—hit with a wave of bad press that has made many established writers wary—may have to settle for grooming novice writers with potential.

“Don’t know if [Milestone] would fit at Image. They’re kind of about that solo pioneer spirit. And imprints revolve around one creator’s properties.”

Cheryl Lynn Eaton

The above quote is one from a debate I had on Twitter on whether Image could succeed with an imprint akin to Milestone where DC had clearly failed. Though Image excels at world-building across multiple titles (as most comic companies excel), those worlds clearly spring from one writer’s creative vision—generally, one lone white guy (Kirkman, Silvestri, etc.). What was so wonderful about Milestone was that men and women from a large variety of ethnic and racial backgrounds came together to create quality comics featuring a world that was equally as diverse. Image cannot provide that. DC cannot provide that. I cannot think of one company that possesses the diversity, the level of talent, and the financial stability required to recreate such an operation. All three are required for it to work.

All in all, I’m interested to see how things unfold—for Vertigo, for Image, and for the industry as a whole. Even Milestone, which celebrates its twentieth anniversary this year, may have surprises in store.


A Flash in the pan.

I got my Earth One: Wonder Woman! But I’ve already discussed that. Today, I’m here asking for a mile out of the inch that was given. I want more. Specifically, I want Earth One: Flash, Earth One: Green Lantern, and Earth One: Justice League. And then? I would like the Earth One universe to rest on its laurels and allow for innovative ideas concerning wholly new characters.

For Earth One: Flash? We’d be examining the life of one Walter West—endearingly referred to as Junior. Desperate to fulfill both the Park family’s desire for another doctor to add to the fold and the West family’s desire to have yet another West as a member of the police force, the affable Walter—the son of Wally and Linda West—works as a medical examiner for Central City’s police department. Walter’s grandfather, Jay, has recently retired from his position as police commissioner. Walter’s uncle, Barry, still holds a position as captain. Wally, Walter’s father, died as a hero in the line of duty. Walter worries that he will be forever trapped in his father’s shadow, unable to live up to the idyllic example Wally provided.

Walter possesses all of the wisdom of the Park and West clans and none of the grace. His mind is forever two steps ahead while his body is a half-step behind—until a freak accident while out in the field leads to a discovery that alters Walter’s life permanently.

I chose to retool the West family to allow for both nostalgia and novelty. Earth One would have its first biracial superhero and a brand new character but also tie heavily into existing characters and themes explored in Flash issues. I believe that all of the Earth One volumes should serve as a bridge, connecting the history of past tales to our modern culture. Stories bend and shape to fit who we have become as a people.

Next up? We’ll discuss Earth One: Green Lantern and how I like my Green Lantern like I like myself—black with a handful of green.