Multiversity.

This is for writer David Uzumeri. The rest of you may ignore. You will not—for curiosity gets the best of us—so come on in.

Uzumeri has launched a series of annotations dissecting the work of beloved “comics god” Grant Morrison, examining the freshly released The Multiversity #1 from DC comics. I had planned to skip the series, assuming the work would only be of interest to historians of DC’s lore, but Uzumeri’s annotations have made the work enticing. Of course, the work of Morrison and Reis helps considerably in luring one in.

Upon reading the work it is more than evident that Multiversity is akin to a well-written children’s cartoon, providing entertainment not only for delighted youth, but also slipping in tidbits of information for experienced adults chained to the television, enslaved by the whims of their children. Multiversity is a fun read for kids excited by flashy costumes and earth-shattering confrontations. The work also provides a wealth of references to dated DC comics, delighting older fans of Crises past. But even more exciting than that is that Morrison has deftly inserted critiques of the comics industry in its entirety into the series—and that is extremely attractive to entertainment analysts more thrilled by sales charts and editorial changes than title launches.

And so here we are—me, in particular.

Multiversity #1 interior page

My interest lies in the title’s villains—the Gentry—introduced on page 8 and seen here on pages 10 and 12. Gentry is a loaded word to give to any antagonist in times when American people of color, black people in particular, have raised concerns about the gentrification of their urban neighborhoods by middle- and upper-class upwardly mobile white people. Children simply see a dastardly group usurping a world that does not belong to them. Those interested in the history of comics and the history of America see something more.

The Gentry is representative of the worst of the comics industry. Lord Broken, a demonic house loaded with eyes and composed of haphazardly stacked stories, can clearly stand for a distorted Marvel, “the House of Ideas.” Note that artist Ivan Reis has chosen for each story to be thinner and less stable than the last, perhaps a nod to Marvel’s continued mining and refining of the work of Stan and Jack, producing weaker results with each incarnation—broken visions. Intellectron, a bat-like figure with one eye, is clearly the worst of DC—a single vision dependent on references to Batman—dark and myopic.

Multiversity #1 interior page

Note that this warped symbol of a company criticized for its lack of staff diversity—a company wholly dependent on a rich, white businessman, striving to tie all books in service to his—demands that two young black heroes, American and Aboriginal, give up their dreams to become like the Gentry. Instead of bringing their unique dreams—and what is a dream if not a story?—to the table, they are to cast them aside and assimilate in order to belong. For one who has critiqued the comics industry for scrambling to include black characters while shunning black creators, the panel is poignant. The worst of the comics industry wants black images but not black stories. The dearth of black writers today provides evidence of that. The scene is also a nod to the comics industry of yesteryear, which effectively chased out black creators like Orrin Evans and frequently used anti-black caricatures such as Ebony White to draw interest and delight white children with misshapen imps while reinforcing the idea that black people are decidedly different and inferior.

I do not believe the other Gentry members are direct correlations to companies, though Hellmachine could perhaps be a quick nod to a distorted Dark Horse—Hellboy becoming the sole engine that keeps the company afloat. Dame Merciless is no one company but indeed a symbol of the entire industry’s depiction of women—barely cloaked and deformed beyond belief. She is shown as a zombie—a puppet—voiced by the Gentry with none of her own, her life force robbed from her. Note that Nix Uotan appears in a similar zombie-like form once he has succumbed. Perhaps Dame Merciless was once a hale woman who had also given up her dreams, her stories, to be a part of the Gentry—an emblem of a comics industry where women are seen as monstrous aberrations—the “opposite of everything natural”—but not heard.

But all is not lost! This is comics, folks, where the good guys eventually win and there’s an assembly of heroes from “the rainbow of worlds” to battle the Gentry back from whence they came. If the Gentry is the worst of comics, the collection of heroes that have come together is its best. Multiversity is clearly a love ballad or ode created by Morrison and Reis to celebrate the industry. What the team appears to adore is diversity of race, gender, religion, body type, and sexuality; the inclusion of humor and child-like discovery; and the pioneering spirit of independent creators. There is also a deep love for the history of comics and the inspiring tropes created at Marvel and DC that we all hold dear. It is interesting to note that while comics history is represented in the Gentry and in the team of heroes gathered, the best of comics allows for the inclusion of one’s own personal history; the worst of comics demands that what makes you you be stripped away.

The battle of the multiverse will be a battle of multiple realities—multiple verses, multiple visions—fighting against one lone vision that has surrounded itself in facsimiles to provide an illusion of growth or change. And via annotations we can add our own realities as well.

Join in.


A new spin.

I’ve blogged at length about Vertigo in the past—and its relation to Image’s ascendance to Vertigo’s former position as the reigning leader in publishing avant-garde works from famous writers in the realm of comics. There is no way Vertigo can regain its former glory in the short term. Success begets success and Image has been riding on a wave of positive press and celebrity that sees no signs of cresting. Yes, there were critics who rightfully pointed out the lack of racial and gender diversity in its current crop of superstars, but given that this is an issue that plagues nearly all of Image’s peers, it seems strange to hone in on one company in regards to what is so very clearly an industry-wide problem.

It is a problem that in regards to racial diversity will likely not improve at companies such as Marvel, DC, Image, and Dark Horse—not due to willful bigotry, but the focus on established writers to increase notoriety means that these companies are not interested in discovering new talent, leaving them to a pool that is overwhelmingly white and male. At best, one can hope for an increase in the number of books written by a small number of established female writers. Unlike the dismissal of concerns regarding racial diversity, gender diversity does seem to be a clear focus. The purchasing power of women is phenomenal (as is the number of women who read for pleasure). So while there is irritatingly not a press to increase the number of female creators, there is a clear desire to create an environment where female consumers feel welcome and can purchase books that reflect their interests. I predict Marvel, Image, and Dark Horse will continue to press female-centric ad campaigns, increase the number of books with female leads, and attempt to increase the number of books per month written by the one or two established female authors available to them. DC, for all its negative press, has bucked the trend by smartly leaning on Scott Snyder as a talent scout, slowly increasing not only the number of female writers, but writers of color as well. DC would do well to keep Snyder extraordinarily happy, for he does three jobs for the price of one: writes well-received comics, discovers new talent, and possesses the ability to launch a charm offensive for DC greater than its management or editorial staff. In layman’s terms, he’s a genuinely nice person to be around.

But the focus today is not on DC proper, but the Vertigo imprint. And I feel that as DC has bucked trends, so should Vertigo as well. Where Image and Dark Horse are focused on acquiring superstars, Vertigo should be focused on creating them by locating fledgling talent. The imprint should also lean on the talent pool largely ignored by Image and Dark Horse—female writers and writers of color.

And Vertigo had best work fast, for smaller companies such as BOOM! Studios have done an excellent job crafting a quirky, female-friendly image that is highly appealing. Note that the company was the first to participate in the successful We Are Comics campaign, showcasing the diversity in its staff. A quick rundown of its creators also shows a greater number of women when compared to companies above its weight class.

Where BOOM! woos women, even smaller companies such as Lion Forge and crowdfunding sites such as Kickstarter woo writers of color. Those who have been discriminated against previously will turn to areas where those of their group are clearly visible in campaigns and have found success. Why bother approaching an editor who has no interest in you when you can take your project directly to the people? And so Kickstarter swells with projects—some good and some bad—but with a diverse selection of writers not found anywhere else in comics. Everyone is afforded equal access to be considered.

So with companies chipping away at its platform from above and from below, how does Vertigo compete? Surprisingly, by resting on its laurels. Vertigo still has name recognition in many circles even beyond the realm of comics and into the world of prose publishing where so many women are key figures. It should use its reputation to focus on adapting key works by established female prose authors and authors of color. Of course, this route will only remain successful as long as Karen Berger remains inactive. For many she still is Vertigo, and the moment she should decide to set up a comic imprint at a prose publisher (or even worse, a comics publisher), Vertigo maintaining any foothold would become that much more difficult.

However, money helps in overcoming adversity. Should Vertigo have access to a budget larger than its peers, providing a decent paycheck to creators would help the imprint look a great deal more appealing to struggling talent, even if the contracts being offered down the road provide greater freedom or possible long-term gains. Many will willingly accept a work-for-hire situation or endure editorial missteps for additional funds—especially if Vertigo takes great care to ensure said missteps do not occur often.


Timeless icons.

Batman 1972 by Francesco Francavilla

I know comics and I broke up a while ago, but I must state that Francesco Francavilla’s pet project modeled after works appearing under DC’s Elseworlds imprint is money on the table for DC. Three sets of 64-page one-shots starring the trinity. Each character gets a different decade: Superman against the backdrop of the gluttonous, Cold-War-fueled ’80s; Batman in the crime-ridden, wayward ’70s; Wonder Woman fighting for our rights in the mid ’60s. Superstar artists all the way. When it’s all done, bind that sucker up in a huge hardcover crammed with all sorts of pinups of the trinity in different time periods. Then? Do it all over again with a different set of artists: Superman in the early atomic age (’50s); Wonder Woman taking on Nazis during WWII (’40s); Batman trying to keep Gotham from sinking during the Great Depression (’30s).

Money on the table.

I want to take a moment to expand upon what I mean by that phrase. Every product containing Batman is profitable. Fans of the character will purchase even subpar work containing an appearance by the Dark Knight. However, the work I described in the preceding paragraph, if marketed correctly, would have a great deal of longevity as a trade and would easily interest fans outside the standard direct market. What I described is a coffee table book crammed to the brim with trendy, superstar artists, featuring America’s favorite modern myths and leaning heavily on the country’s most beloved form of entertainment—nostalgia.


Image is everything.

The title of this post is a bit of a misnomer since I plan to touch upon comic companies directly competing with Image, but good headlines are hard to come by! I’ve been thinking a bit about my previous posts concerning the fate of Vertigo (of which there were many). I had come to the conclusion that Image would usurp Vertigo’s grip on the publication of cutting-edge titles from superstar creators and talent on the cusp of notoriety. Looking at Image’s line-up, I can certainly say that I was right. I had also assumed that Vertigo would then conquer IDW’s domain, bringing quality cult classics from other arenas to the world of comics. My belief was that IDW would simply roll over, unable to compete with DC’s monetary resources. Those predictions were wrong. IDW has in fact strengthened its position: securing work from creators Jeff Parker, Steve Niles, and Duane Swierczynski; luring away former DC editor Sarah Gaydos (who can boast of her work on Vertigo’s Django Unchained); and expanding its list of titles. Clearly realizing that there is strength in numbers, Dark Horse and Dynamite have entered into a partnership. While the partnership concerns only digital works, there are still many more months of announcements and a long stretch of convention season still ahead of us.

Where does this leave Vertigo? Stripped of its power and glory—seemingly embedded in its former executive editor, Karen Berger—it must begin once more as a fledgling imprint, laying the groundwork necessary to rebuild its talent pool and brand. At first glance, it seems to be doing a superb job, publishing work such as Prince of Cats and Django Unchained. Though the works listed are of a higher quality than the fare once found on UPN and the WB, I can’t help but recall how the struggling stations bolstered their ratings by reaching out to talent of color—and wonder if DC has attempted the same with projects from writers such as Mat Johnson and Ronald Wimberly (as well as the earlier acquisition of Milestone’s characters). That Prince of Cats does not boast an i in its upper left-hand-corner should honestly be of great embarrassment to Image. That Mat Johnson has made Vertigo his home in the four-color realm should be unsettling as well. Why is Image unable to “seal the deal” with creators such as these?

But will Vertigo possess the ability to do so much longer given the absence of Berger and her protégés?

“I wrote a scene where Juliet is smoking weed with her homegirls in the bathroom. I started thinking about NY in the late ’70s and ’80s, [so] I put that in there. Karen liked it. Karen was real supportive. It was important to me that Karen dug the characters. I broke down the whole book.

“I guess here’s where things got difficult. I got lost in the bureaucracy. They switched editors twice on ‘PoC,’ and in the end, I lost that game of musical chairs, and badly. I had to nag to get things looked at and approved. Because I wanted certain control over things like color and design, the process was held up further. The fact that I’m a bit mercurial didn’t help.”

Ronald Wimberly

The empire has clearly fallen, and I think this remaining dominion of Vertigo will be conquered by organizations such as Dark Horse, Oni, Top Shelf, Drawn & Quarterly, and—of course—Kickstarter. As for Vertigo, I wonder if it will simply become an imprint for quirky off-brand works featuring existing DC properties.

I (and many others) have jokingly referred to Image as the new Vertigo, but can Image become the new DC?

“Image will increasingly shift from creator-owned to in-house properties. These ‘in-house’ properties may themselves be partially creator-owned, but the focus will be far more on developing their own brands (in the style of ‘The Walking Dead’) than launching those of independent entities. Of course, a big part of this has to do with TV/movie options, etc.”

Valerie D’Orazio

A shift in Image from creator-owned to in-house properties? Sounds ludicrous, no? For those paying attention to interviews with Stephenson, it shouldn’t seem too farfetched.

“One of the things we’ve been working on this year, with our What’s Next campaign is to focus more attention on continuing series, through both ads and retail posters, because it is important for people to be aware of those books. We’re also working on a variety of retail incentives to make it as easier for retailers to support a title at literally any point in its run, whether it’s on issue one or 100.”

Eric Stephenson

I don’t think Image will ever abandon its focus on creator-owned properties, but I think there will be greater emphasis placed on promoting books featuring characters owned by the Image partners. After all, charity begins at home.

Can Image become the new DC? DC is an engine that runs on the fuel of its beloved icons; Image is a young company and possesses no icons. However, with twenty years beneath its belt, Image can certainly use nostalgia to its advantage. Just as it was successfully achieved with the Extreme titles, Image can reinvigorate interest by (1) relaunching earlier works with new visions by popular creators and (2) providing longstanding Image titles with consistent material by their original creators, cosmetic revisions for struggling works, and new “jumping on” points for all.

In regards to diversity, DC simply takes a consumer’s approach, using its vast resources in an attempt to acquire what it has difficultly cultivating in house—popular characters of color and a diverse writing staff. Image appears content to be pursued by talent, which generally results in homogeneity in regards to race and gender. Earlier, I was discussing with a friend how I felt that talented black writers mainly tended to eschew the mainstream, convinced in the belief they are not welcome. Now, it seems there is even an avoidance of smaller companies, with Kickstarter reaping the benefits—leaving slim pickings for actual publishing companies.

“No one likes to say this out loud, but for the most part, the submissions publishers receive are not very good. By and large, the art is so bad that even the proudest parent in the world wouldn’t put it on the fridge if their kid brought it home from school. There are endless pitches that are either re-hashed versions of stories that have already been told, or even worse, completely incoherent. Most of the time, looking through the submissions pile is pretty depressing.”

Eric Stephenson

If a racially diverse selection of writers is a goal—and to be honest, it seemingly isn’t a goal for the industry, nor a concern outside of Black History Month—both DC and Image will have to select representatives who can act as talent scouts and impress upon the populace that diversity is a concern. Image will need to woo established writers of color (Liu, Bernardin, etc.) from other comic companies and arenas; DC—hit with a wave of bad press that has made many established writers wary—may have to settle for grooming novice writers with potential.

“Don’t know if [Milestone] would fit at Image. They’re kind of about that solo pioneer spirit. And imprints revolve around one creator’s properties.”

Cheryl Lynn Eaton

The above quote is one from a debate I had on Twitter on whether Image could succeed with an imprint akin to Milestone where DC had clearly failed. Though Image excels at world-building across multiple titles (as most comic companies excel), those worlds clearly spring from one writer’s creative vision—generally, one lone white guy (Kirkman, Silvestri, etc.). What was so wonderful about Milestone was that men and women from a large variety of ethnic and racial backgrounds came together to create quality comics featuring a world that was equally as diverse. Image cannot provide that. DC cannot provide that. I cannot think of one company that possesses the diversity, the level of talent, and the financial stability required to recreate such an operation. All three are required for it to work.

All in all, I’m interested to see how things unfold—for Vertigo, for Image, and for the industry as a whole. Even Milestone, which celebrates its twentieth anniversary this year, may have surprises in store.


A Flash in the pan.

I got my Earth One: Wonder Woman! But I’ve already discussed that. Today, I’m here asking for a mile out of the inch that was given. I want more. Specifically, I want Earth One: Flash, Earth One: Green Lantern, and Earth One: Justice League. And then? I would like the Earth One universe to rest on its laurels and allow for innovative ideas concerning wholly new characters.

For Earth One: Flash? We’d be examining the life of one Walter West—endearingly referred to as Junior. Desperate to fulfill both the Park family’s desire for another doctor to add to the fold and the West family’s desire to have yet another West as a member of the police force, the affable Walter—the son of Wally and Linda West—works as a medical examiner for Central City’s police department. Walter’s grandfather, Jay, has recently retired from his position as police commissioner. Walter’s uncle, Barry, still holds a position as captain. Wally, Walter’s father, died as a hero in the line of duty. Walter worries that he will be forever trapped in his father’s shadow, unable to live up to the idyllic example Wally provided.

Walter possesses all of the wisdom of the Park and West clans and none of the grace. His mind is forever two steps ahead while his body is a half-step behind—until a freak accident while out in the field leads to a discovery that alters Walter’s life permanently.

I chose to retool the West family to allow for both nostalgia and novelty. Earth One would have its first biracial superhero and a brand new character but also tie heavily into existing characters and themes explored in Flash issues. I believe that all of the Earth One volumes should serve as a bridge, connecting the history of past tales to our modern culture. Stories bend and shape to fit who we have become as a people.

Next up? We’ll discuss Earth One: Green Lantern and how I like my Green Lantern like I like myself—black with a handful of green.


Let off some steam, Bennett.

DC is rightfully lambasted for what the company gets wrong in regards to representation. However, diversity initiatives launched by the company to correct existing problems (such as the one that led to the recent acquisition of Marguerite Bennett) are often ignored by fandom.

“New writer, Marguerite Bennett – @EvilMarguerite here – is penning a badass Batman annual for you all. Proud of her.”

Scott Snyder

The above is a perfect example of DC getting it right. Outside of the realm of self-publishing, the comics industry’s writing pool is overwhelmingly homogenous—white, American, and male. I’ve often stated that the best way to diversify the talent pool is to hire writers from outside the field of comics and allow said writers to hone their skills by (1) pairing them up with established professional comics writers on ongoing titles or (2) allowing novice writers to create short back-up stories in existing popular works. And though disgruntled reactionary fans would like to accuse Marguerite Bennett of simply being a quota hire, she is an individual with the talent and determination necessary to improve DC’s status quo. In addition, many white male writers launched their careers in comics in the exact same manner as she (sans the added stress of bigots combing through their credentials with a fine-toothed comb). Luckily, for Bennett—and for DC, for that matter—gender was of no importance to Snyder in picking his protégés. And, equally as important, Snyder’s profession as a teacher allows him access to a diverse (and novel) selection of writers in regards to race, religion, and gender—something his peers cannot take advantage of given the industry’s overwhelmingly white and male pool of writers and apprentices. In Snyder, DC has a tutor, recruitment center, and diversity outreach program in one—and is clearly taking advantage of that fact.

David Brothers, who beat me to the punch, discussed Marguerite Bennett’s recent hire, networking, and the dearth of writers of color in the comics industry. David suggested, and I agree, that the lack of writers of color in the comics industry may be linked to the lack of creators of color in the social circles of those in a position to hire new creators. Networking in any creative industry is key. Without the ability to network, aspiring writers are relegated to talent contests, cold pitches at conventions, and unsolicited submissions. As indicated in Nancy DiTomaso’s piece for the New York Times, opportunities for success are frighteningly slim.

“Help is not given to just anyone, nor is it available from everyone. Inequality reproduces itself because help is typically reserved for people who are ‘like me’ … Because we still live largely segregated lives, such networking fosters categorical inequality.”

Nancy DiTomaso

I am lucky in that my social network is absurdly diverse. There are many I adore who are “like me,” yet there are clear differences in race, gender, nationality, and age. There are cultural bonds upon which friendships have been formed that bridge all differences. Still, diverse social and professional networks sans the power to employ individuals are useless in changing an industry’s landscape. The industry will change only when those in a position of power to generate change feel the need to expand their existing networks, or younger individuals with diverse networks assume positions of power. Waiting for the industry to “age out” of its racial and gender inequality is frustrating, but given the mainstream’s disdain for other outreach methods and its current industry monopoly, I don’t see change occurring any other way.

Finally, I apologize for the title of this blog post. Actually, no. No, I don’t. It is glorious.


There’s no place like home.

New York City has often been referred to as its own major character in the series Sex and the City. While I don’t agree, the importance of New York to the series cannot be denied. New York—any city—has an impact on its denizens, shaping them to fit the existing culture within its borders. To move to a new area, not as a tourist or transient figure, but as a settler, is to assume the customs and lifestyle of one’s neighbors that are necessary to survive and maneuver efficiently. If not, problems quickly occur. For example, Brooklyn-born, the excessive socialization required amongst strangers while in Atlanta is still disconcerting. Privacy and solitude are at a premium in New York and are not to be relinquished without great reluctance.

Good fiction requires cities to have their own cultures as well. The character of a region is shown by how the landscape and structures are depicted. It is also reflected in the temperament and appearance of its citizens. For these reasons, team-ups and crossovers must be created with care. Unless the “hook” of a tale is to show a “fish out of water,” a mish-mash of incompatible worlds and characters is confusing and distasteful to the reader. One cannot build the foundation of a good story on earth that is not firm.

Seemingly rebroadcast at least once yearly, the crossover between Homicide: Life on the Street and Law and Order is fantastic. Both worlds are clearly defined, and characters from both series find themselves as strangers in a strange land. Another tactic that works is to simply create a new world for all the characters in question. This has been successfully executed repeatedly in comics, the Amalgam universe (depicting blended versions of Marvel and DC characters) likely being the most lucrative example.

With DC Entertainment’s New 52 initiative, the DC, Wildstorm, and Milestone universes have been folded into one world. As a fan of Wildstorm and Milestone characters, the development is frustrating. It is frustrating because I do not feel that a new world was developed that was hospitable to all characters; Milestone and Wildstorm characters were simply plugged into the DC universe. The number of Milestone characters appearing has been minimal, so a fish-out-of-water approach could have been successfully taken with Static and Xombi. However, given the sheer volume of Wildstorm characters inserted and the incompatibility of the former DC and Wildstorm universes—one an idealistic place with nearly black and white depictions of good and evil, the other a more sinister place with various shades of gray—results have been dreadful. DC fans have largely ignored Wildstorm characters. Wildstorm fans, given a strange world that in no way exploited already weakened nostalgic ties, had no reason to stay. I am apprehensive about what will occur should more Milestone characters make an appearance.

DC’s recreation of Earth 2, a world that could have easily been shaped to fit Wildstorm and Milestone characters, is essentially the existing DC universe with different characters plugged in. The culture remains the same—charmingly idealistic. In contrast, Marvel’s Ultimate universe began as a world that was much darker and cynical in nature compared to the existing Marvel universe. As of now, the two Marvel worlds are largely similar, and a large event featuring a rebooted world containing the most popular characters and concepts from both would work fabulously—though given fan resistance to change, it would probably be best to test the waters with a temporary revision akin to Age of Apocalypse.

But, uh, back to the lecture at hand: how does DC solve the problem of compatibility? There are three options: remove the Wildstorm characters from the DC universe; alter the Wildstorm characters to fit the DC universe; present the Wildstorm characters as part of DC’s underground, an off-the-grid assemblage of cynical characters largely not in contact with DC’s icons.

I’m curious to see which path DC decides to choose.


Vertigo a go-go! Redux!

The birthing process for the new Vertigo has been long and laborious. It is clear given the new projects announced and those resulting in cancellation that the company will soon be reborn as the offspring of Wildstorm and the Vertigo of years past. Hopefully, it will be stronger and more lucrative than its predecessors, while maintaining the qualities that made them great.

I believe a mission statement is beginning to develop under the watchful eye of Hank Kanalz. Vertigo will publish quality work from popular creators featuring established comic properties that do not fall within the realm of the DC universe—Astro City, Fairest, Tom Strong, Sandman. In addition, it will also provide adaptations of popular, envelope-pushing works from other mediums such as film and television—Django Unchained, The Girl with the Dragon Tattoo. With properties chosen carefully, Vertigo can maintain its unusual “edgy” brand while reaping the benefits of crass commercialism.

For the moment, however, Vertigo has been hit with a wave of bad press. Dismal sales and the loss of Berger and books such as Hellblazer make it appear as if the imprint has lost its way. The imprint desperately requires some positive attention and good will prior to its upcoming releases hitting the stands.

Two words: digital initiative. Take a collection of Vertigo works no longer in print (and likely never to be reprinted) and release the first issue of each series for free for a limited amount of time. Remaining issues could then be sold for a very low price. For example, fans could download the first issue of Millennium Fever for free and purchase the remaining issues at a later date for merely a few bucks. It would allow fans to once again acquaint themselves with Vertigo and reestablish the brand as well.

Minimal effort for what could be a lucrative and popular project? Why not?


Vertigo a go-go!

The writing is on the wall in regards to Vertigo. Thankfully, the message written is a positive one. With the promotion of Shelly Bond to executive editor, it appears evident that DC plans to pursue the same avant-garde material it had been known for publishing during the reign of Karen Berger. However, with the promotion of Hank Kanalz—known for his work at Wildstorm, an imprint that dealt heavily with movie and film tie-ins—it is also clear that creating commercial successes is also a key factor. Vertigo will likely become a R&D farm for cult classics, creating comics that in time will mature into a strong backlist of graphic novels to be cherished for decades. The strength of the Vertigo brand will hopefully also improve DC’s reputation in regards to creative freedom. In layman’s terms, Vertigo will be expected to create an army of Watchmen and a legion of Scott Snyders to hold down the fort.

In the future, how can Vertigo cater to demands for commercial success while continuing to create quality material that veers off the beaten path? Perhaps a Frankenstein’s monster of an imprint is in order, merging parts of Vertigo, Wildstorm, and Milestone to create a new imprint that usurps the dominion of all three.

Like Wildstorm, Vertigo should aggressively pursue cult classics in film, television, and video games in order to create tie-in works. It is important to seek works that have made an impact in American culture: the Grand Theft Auto series; Django Unchained, etc. However, I think it is important that the imprint bring something new to the table in order to create a lasting desire for its graphic novels. New stories must be told. For example, the adaptation of Django Unchained was a fabulous idea, but it is odd to me that no editor at Vertigo made an attempt to also produce a graphic novel featuring all-new material set in the Django universe. Imagine an anthology featuring Priest, Hama, Vachss, Hudlin, Miller, etc. With the inclusion of an introduction by Tarantino its status as a backlist tent pole would likely be a given. Why was an editor not assigned the task of sweet-talking Tarantino in order to bring such a work to fruition?

The list of creators I compiled featured individuals from a variety of ethnic and racial backgrounds. It is an arena in which Vertigo can take its cue from Milestone. Not limited to the narrow selection of mainly white male creators adored by mainstream fans, Vertigo can—like Milestone—reach out to underrepresented groups in the industry and provide them with a voice. Milestone was always labeled as a black imprint providing black books to black readers. While there is nothing wrong with said goal, it is not what Milestone was about. Milestone was multi-ethnic in all forms: creators, characters, and consumer base. Vertigo should be as well. Vertigo should be an imprint that reaches out to groups that mainstream DC has been unable to grasp. Imagine a miniseries penned by Junot Diaz and drawn by Ming Doyle, or a Scandal one-shot written by Shonda Rhimes and drawn by Amanda Conner. I’ve listed popular writers from other fields because I feel that it is the best way to add diversity to the talent pool while maintaining or improving the quality of work submitted. Look at Marvel’s success with Marjorie Liu. Vertigo must replicate it.

Finally, Vertigo must maintain the status quo in regards to the creative freedom offered to its talent. It must find a way to wrest its title back from Image as a place where an artist is provided free rein to share his vision. Perhaps it can also become an arena where a creator is able to maintain some semblance of control over her creation; this will be important if the imprint wishes to foster good will and lure creators away from independent companies.


Foursquare.

Hey, remember when you asked me to give you my thoughts on the basic construction of the Marvel and DC universes? Oh, that never happened? Well, too bad. You’re getting my breakdowns anyway.

The Marvel universe doesn’t take much time to explain. It’s a beautiful mosaic. And though the irregular, jagged pieces of history do pull together to make an interesting and comprehensible whole when one steps back and views the full line in its entirety, the majority of a reader’s fun is derived from zooming in to follow intricate curves and plot twists. The joy is found in the messiness of it—the dangling plot threads, lost trails, and minutiae. I can see why Marvel’s editorial staff is so wary of a reboot given how readers read Marvel comics. The focus is placed upon relationships—how characters interact given their history. Should you remove the history, what is left? I suppose that is why the Marvel staff has opted for a careful simplification of Marvel history rather than tossing decades of carefully constructed relationships into the dustbin. While new readers will be able to “jump on,” older readers will not feel slighted by drastic changes.

DC, however, was able to weather its recent relaunch due to the fact that DC generally deals in archetypes. Moreover, its universe is not a mosaic, but a simple square and two strings. Sounds dull, no? Surprisingly, it makes for a universe equally as interesting as Marvel’s. Allow me to explain.

The DCU's square

Again, two strings. Two tug-of-wars between four houses—justice versus injustice and order versus chaos—it’s as simple as that. The excitement comes from watching the knot in the center, the symbol for power and control in the DC universe, veer uncontrollably from side to side as strategic moves are made by different players in each kingdom or house.

Justice

  • Batman (king)
  • Wonder Woman (queen)
  • Superman (knight)

Injustice

  • Lex Luthor (king)
  • Gorgeous (queen)
  • Catwoman (knight)

Order

  • Steve Trevor (king)
  • Amanda Waller (queen)

Chaos

  • The Joker (knight)

The brief list I’ve provided above is woefully incomplete due to the fact that I do not believe all of the major players are currently on the stage. After all, it has merely been a year. Also, the roles of king and queen are not assigned via one’s romantic relationship, but according to tactical value and importance. Note that injustice and order, defined by commerce and government, are decidedly human. Justice and chaos, defined by heroes, villains, aliens, and gods—or in more generic terms, science and religion—are predominately otherworldly. For those wondering who Gorgeous is, she is an old Stormwatch: PHD character I feel would be a solid addition to the DC universe given her skill set and personality.

There are other minor details to take into account. Chaos and order are neither good nor evil. What brings order does not always bring justice; a chaotic individual may actually wish to improve the lives of others with his or her actions. Romances, friendships, and family ties that cross houses also muddy the waters considerably (ex: Bruce and Selina, Steve and Diana, Lex and Amanda).

The simplicity of the DC design makes things rather difficult for the DC staff. Constant communication between creative teams is required. This can result in a endless barrage of email.

Anyway, this is what I think about while waiting for my food to cook, folks. Hence, I am a pretty boring date.